# Advanced Schools and Times
- **Basic Survival** _2 weeks_
Teaches basic wilderness urvival. Unit will get +1 to survival rolls.
- **Advanced Survival** _4 weeks_
Unit must have basic survival school first.
Teaches advanced survival skills and evasion. Unit gets +2 to survival rolls and +1 to evasion rolls.
- **Advanced Infantry Tactics** _6 weeks_
Gives infantry and supporting unit +1 to skill levels. If support unit has LRMs spotting for indirect fire by attached infantry gets -1 to roll.
- **Scout Sniper Basic** _12 weeks_
Unit must have advanced infantry school first.
Teaches infantry how to scout, camo basics, perform intel gathering and sharp shooting. Unit gets +1 for perception rolls, -1 to ranged shots.
- **Scout Sniper Advanced** _12 weeks_
Unit must have basic Scout Sniper school first.
Teaches scout sniper teams advanced scouting, advanced camo, advanced intel and precision shooting. Unit gets +2 perception rolls, -1 to ranged shots, -1 to detection rolls and +1 to skill level.
- **Air Mobile Basic** _8 weeks_
Unit must have advanced infantry school first.
Teaches infantry Basic Air Mobile warfare tactics. Unit keeps old skill level
- **Air Mobile Advanced** _8 weeks_
Unit must have Air Mobile Basic school first.
Teaches infantry advanced Air Mobile warfare tactics. Unit gets -1 for calling in indirect fire from attached gunships with LRMs.
Unit +1 to skill level.
- **Jump Infantry** _12 weeks_
Unit must have advanced infantry school first.
Teaches infantry units in the use of jump packs. Unit gets +1 to skill level
- **Anti-Mech Infantry** _12 weeks_
Unit must have advanced infantry school first.
Teaches infantry units the skill of taking down BattleMechs. Unit gets +1 skill level and +1 moral roll vs BattleMechs.
- **Anti-Armor** _12 weeks_
Unit must have advanced infantry school first.
Teaches infantry units the skills to deal with armored vehicles. Unit gets +1 skill level and +1 moral roll vs armored vehicles.
- **Anti-Battle Armor** _12 weeks_
Unit must have advanced infantry school first.
Teaches infantry units the skills to deal with Battle Armored Infantry. Unit gets +1 skill level and +1 moral roll vs Battle Armor.
- **Battle Armor Infantry Basic** _8 weeks_
Unit must have advanced infantry school first.
Unit will need to supply its own Battle Armor.
Teaches basic Battle Armor combat skills. Unit keeps old skill level
- **Battle Armor Infantry Advanced** _8 weeks_
Unit must have Basic Battle Armor school first.
Unit will need to supply its own Battle Armor.
Teaches advanced Battle Armor combat skills. Unit gets +1 to skill level.
- **Battle Armor Specialization** _8 weeks_
Unit must have Basic and Advanced Battle Armor school first.
Unit will need to supply its own Battle Armor.
Teaches advanced tactics for the different Battle Armor Classes. Unit gets +1 to skill level
- **Security Base Basic** _4 weeks_
Teaches infantry base security. Unit gets +1 for security duty only
- **Security Base Advanced** _4 weeks_
Unit must have basis security school first.
Teaches infantry advanced base security. Gives unit a +2 for base security only.
- **Security Military Police** _4 weeks_
Teaches unit military law and how to inforce it. Teaches basic interrogation and search. Unit gets +1 for search and interrogation rolls.
- **Security Ship Board (Naval)** _4 weeks_
Teaches infantry basics in wet navy security. Unit gets +1 to rolls for security on water or docks.
- **Security Ship Board (Space)** _6 weeks_
Teaches infantry basics in space security. Unit gets +1 to rolls for security in space.
- **Security Ship Board (Space Station)** _8 weeks_
Unit must have Security Ship Board (Space) school first.
Teaches infantry advanced space station security. Unit gets +2 to rolls for security on a space station.
- **Security Ship Board (DropShip)** _12 weeks_
Unit must have Security Ship Board (Space) school first.
Teaches infantry advance DropShip security. Unit gets +2 to rolls for security on a DropShip.
- **Security Ship Board (JumpShip)** _12 weeks_
Unit must have Security Ship Board (Space) school first.
Teaches infantry advanced JumpShip security. Unit gets +2 to rolls for security on a JumpShip.
- **Naval Assault (Water)** _8 weeks_
Teaches unit how to assault craft on water. Unit gets +1 to attack rolls on board a water vessel.
- **Naval Assault (Space)** _8 weeks_
Teaches unit how to assault in a zero gee environment. Unit gets +1 to attack rolls in zero gee.
- **Naval Assault (DropShip)** _12 weeks_
Unit must have Naval Assault (Space) school first.
Teaches unit how to assault a DropShip in a zero gee environment. Unit gets +2 to attack rolls in zero gee on a DropShip.
- **Naval Assault (JumpShip)** _12 weeks_
Unit must have Naval Assault (Space) school first.
Teaches unit how to assault in a JumpShip in a zero gee environment. Unit gets +2 to attack rolls in zero gee on a JumpShip.
- **Heavy Weapons** _4 weeks_
Teaches standard rifle infantry how to use heavy weapons. Keep old skill level
- **Heavy Weapons Advanced** _4 weeks_
Unit must have basic Heavy Weapons school first.
Teaches heavy infantry how to move and shoot with heavy weapons. Unit can now move and shoot in same turn.
- **Sapper** _8 weeks_
Teaches basic infantry to be combat engineers. Keep skill old level.
- **Sapper Advanced** _12 weeks_
Must have basic sapper school first.
Teaches advanced combat engineering. Gives Combat engineers a +1 to skill level.
- **Combat Medic** _4 weeks_
Teaches basic infantry to be combat medics. Unit keeps skill level. Unit gets +1 to first aid rolls.
- **Search And Rescue** _12 weeks_
Unit must have Combat Medic school first.
Teaches VTOL crew how to look for and rescue downed crews. Keep old skill level. Unit gets +1 to search and first aid rolls.
- **Para-Jumper** _12 weeks_
Unit must have SAR school first.
Teaches SAR team how to rescue downed crews behind enemy lines. Gives SAR team +1 to skills. Unit gets +2 to search and first aid rolls.
- **Artic Combat** _4 weeks_
Teaches unit basic Artic combat skills. Unit gets +1 in Artic combat.
- **Desert Combat** _4 weeks_
Teaches unit basic Desert combat skills. Unit gets +1 in Desert combat.
- **Jungle Combat** _4 weeks_
Teaches unit basic Jungle combat skills. Unit gets +1 in Jungle combat.
- **Mountain Combat** _4 weeks_
Teaches unit basic Mountain combat skills. Unit gets +1 in Mountain combat.
- **Urban Combat** _4 weeks_
Teaches unit basic Urban combat skills. Unit gets +1 in Urban combat.
- **Forward Air Controller** _4 weeks_
Teaches infantry how to call in air strikes. FACs keeps old skill level.
- **Forward Air Controller Advanced** _8 weeks_
Unit must have Forward Air Controller school first.
Teaches FACs how to call in airstrikes, indirect fire and artillery strikes. Gives FACs a +1 to skill level.
## Engineering Based Classes
- **Infantry Weapons Maintenance Classes**
- **Infantry Weapons Maintenance** _8 weeks_
- **Infantry Heavy Weapons Maintenance** _8 weeks_
- **Battle Armor Maintenance** _8 weeks_
- **Vehicle Maintenance Classes**
- **Hover Vehicle Maintenance** _8 weeks_
- **Tracked Vehicle Maintenance** _8 weeks_
- **Wheeled Vehicle Maintenance** _8 weeks_
- **VOTL Vehicle Maintenance** _8 weeks_
- **Naval Vehicle Maintenance** _8 weeks_